Five TDs Tokens Summons & Banner Strategy
Spend Tokens on purpose — know rarities, pity, presents, and when to wait for the right featured unit.
Summoning is how most Five Nights TD 2 accounts grow their roster. Tokens buy banner rolls; presents and shops fill gaps with guaranteed or pool-limited units; pity protects long dry streaks. Wasting a 50k Token code dump on the wrong featured hour is one of the fastest ways to stall mid-game. This guide explains Token costs, the rarity ladder from Common-style lows through Nightmare / Apex / Secret chase bands, presents versus banners, pity expectations, when to save, and how codes feed the wallet. Cross-check keepers on the Units roster, rankings on Best Units, and free currency on Codes.
Token summon basics
A standard single summon usually costs 100 Tokens. A ten-pull is commonly 900 Tokens, a small bulk discount versus ten singles. Quick Open style UI lets you fire larger multi-summons when you are dumping a bank. Event banners may spend seasonal currency instead of Tokens and can change rates or pity rules — always read the event panel before clicking.
Featured units rotate on a timer (often hourly on the standard banner). If you are hunting a specific Secret or Nightmare, wait for it to appear as featured rather than forcing off-banner pity into a unit you will trade or shelf.
Rarity ladder: what you are actually rolling
Approximate standard-banner odds shift by season, but the ladder stays readable:
| Band | Role in progression |
|---|---|
| Uncommon / Rare | Early fodder, food, temporary starters |
| Epic / Mythic | Mid fillers, some evergreen supports and farm |
| Secret | Mid-game power spike; many core DPS / flex picks |
| Nightmare | Late boss and Endless carries |
| Apex | Extreme chase odds; seasonal meta anchors |
| Exclusive / Hero / Evolved | Separate tracks via events, milestones, or craft |
Community rate cards often place Uncommon near half of pulls, Rare around thirty percent, Epic in the high teens, Mythic near two percent, Secret around a quarter of a percent, with Nightmare and Apex much rarer. Treat those as orientation, not a contract — Hyper TD can retune banners.
For role ideas (starter, DPS, support, Fazcade farm), open the Units roster overview. For which Secrets and Nightmares are worth keeping right now, open Best Units.
Presents versus banners
Banners are the Token (or event currency) gacha with featured rotation and pity. Presents are box items from AFK, raids, seasons, merchants, heroes, and codes. Some presents guarantee a named unit (Hero presents, shop unit presents). Others roll inside a themed pool — AFK exclusives, raid pools, seasonal sets.
Use each channel correctly:
- Token banners — general roster growth and pity progress toward Secret / Nightmare.
- AFK presents — exclusive AFK units and skins (see AFK Mode).
- Raid presents / premium raid presents — raid index and chase units like Time Lord lines (see Boss Raids).
- Seasonal / event presents — limited pools that disappear after the event.
Do not open every present the moment it drops if you are one material short of an evolution or waiting to lock inventory space. Do open present types tied to active index quests so progress is not blocked.
Pity: Secret and Nightmare safety nets
Pity exists so a brutal dry streak still ends:
- Secret pity commonly guarantees a summonable Secret after a long drought — community guides often cite around 500 summons.
- Nightmare pity sits much higher — often around 1,500 summons.
Featured rotation still matters: a pity pop on the wrong featured unit is a soft waste if you needed a different Secret. Track approximate summon counts in a note so you know when you are approaching a soft guarantee. Event banners may disable or alter Secret pity — read the fine print.
Apex and some limited exclusives may sit outside comfortable pity expectations. Budget them as jackpots or trade targets, not as something you are owed after a weekend of pulls.
When to save Tokens vs when to pull
Save Tokens when:
- The featured unit is irrelevant to your Best Teams plan.
- You are within striking distance of a pity you want to land on a specific featured Secret / Nightmare.
- A major update banner or Apex showcase is announced on Updates.
- You still need Souls / materials more than another random Epic — spend on Workshop and evolutions first.
Pull Tokens when:
- Your board lacks any Secret-tier DPS and story is stalling.
- The featured unit is a documented keeper on Best Units.
- You just redeemed a large Token code and the featured hour matches your target.
- You knowingly accept fodder for feeding while still advancing pity.
New accounts should follow Getting Started: redeem codes, do a modest summon block for early clears, then stop spraying Tokens until you understand roles.
Codes that fund summons
Promo codes are the cleanest Token infusions. Active batches frequently include ungated or low-gate Token strings plus heavy gated dumps (for example SLUMBER-style Token + Souls packs, UPDATE46-style 50k Token bundles). Redeem on the Codes Hub, respect Faz-Rating gates, then decide whether those Tokens go into the current featured banner or into the save pile.
Also watch codes that grant presents instead of Tokens — AFK and Seasonal presents can outvalue random banner Epics when you need exclusives.
After the pull: feed, lock, trade
- Lock shinies and chase units before mass feeding.
- Feed XP into units you will actually place (see Units Hub).
- Enchant keepers at the Workshop (Enchantments).
- Consider Bytes on finished carries (Bytes).
- Trade duplicates only after you understand values on the trading pages.
Summoning is the start of a unit’s life, not the end. A Nightmare with no levels, no enchant, and no Byte will still lose to a fed Secret that you built correctly.
Practical summon session checklist
- Open Codes and redeem Token / present strings you qualify for.
- Check the live featured unit; wait if it is wrong for your plan.
- Note pity distance toward Secret / Nightmare.
- Ten-pull in controlled blocks; stop when the featured window ends or your budget hits the pre-set cap.
- Sort inventory: keepers to Best Units goals, fodder to food, shinies locked.
- Spend leftover attention on story, AFK, or Boss Raids instead of panic-rerolling the banner.
Pull with a target, not with boredom — that is the entire summoning skill in Five Nights TD 2.
Frequently Asked Questions
Quick answers for Five TDs players on Roblox.
How much does a Five Nights TD 2 summon cost?
A single Token summon is typically 100 Tokens, and a ten-pull is usually 900 Tokens. Event banners may use seasonal currency instead.
What rarities can I summon?
Banners roll from low bands up through Mythic, Secret, Nightmare, and rare Apex results. Exclusives, Heroes, and Evolved forms often use presents, events, or craft paths instead.
How does pity work?
Secret pity commonly lands around 500 summons without a Secret, and Nightmare pity is much higher — often near 1,500. Featured rotation still decides which unit you receive.
Should I open presents or pull the Token banner?
Use Token banners for general pity and featured hunts. Use presents for pool-specific exclusives, raid chase units, and guaranteed hero or shop presents.
When should I save Tokens?
Save when the featured unit is wrong for your team, a major banner is incoming, or you are close to pity you want to aim. Pull when you need a documented keeper or a starter Secret to unstick story.
Where do free Tokens come from?
Redeem active codes on the Codes Hub, play modes that pay Tokens, and use the AFK chamber for passive income. Always check Faz-Rating gates before a big redeem session.